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I think the rules of the World Simulation should revolve around rounds, allowing cultures time to communicate and prepare for their new “technological era” in which they are about to embark. It will give individuals of a culture time to stabilize, come up with a game-plan for what they will do next in order to survive and flourish, or redistribute as refugees into other cultures if necessary.

Because of weak wireless connection in Weber Arena, I thought it might be interesting to give different cultures separate options of communicating based on how technologically advanced they are. For instance, some cultures will only be allowed to use person-to-person communication, while others might be able to use text messaging, actual phone calls and even wireless connection if they can get it. This would add a sense of both limitation and progression to the cultures.

Subsistence should be visible and clear to detect. I think we should use items easily found on campus to represent subsistence, such as pine cones or acorns instead of fruit loops, giving a better feel of an actual raw resource. Furthermore, we could use hedge apples as a “farm” to support multiple people. Doing this would make hedge apples valuable and wanted by other cultures, and would give a secondary means of subsistence to support a culture when “feeding” at the end of each round.

It would be interesting to use things that are more difficult to find on campus to represent scarce items, such as certain colored rocks for cotton and red berries rules ~list lindy - Cultural Anthropology @ KSU(found only in various bushes on campus) to represent jewels. All of which could be directly transferred into hard power by point value. It would be interesting if during the first round or two, individuals from cultures were to allowed to “farm campus” for extra resources, helping themselves to a jump start on the game. However, if they are not back before the round is over they can be punished for “farming crops out of season” and forced to forfeit all outside subsistence acquired to a TA. If we did this we would have to set boundaries on campus. Advantages would be access to raw materials and resources, and giving greater populations a realistic advantage of acquiring subsistence. A disadvantage would be that the “farmers” could miss things during the round that they were absent, which may put their culture at risk while they are gone. Another possibility would be giving each culture an optional task to complete during rounds, and rewarding them by allowing them to advance technologically; drawing from an envelope of technology that would be potentially beneficial to them. If we did this in quiz/puzzle/trivia form, cultures could send spies to eavesdrop, on how others were completing these puzzles, in hopes of gaining knowledge to bring back to their own culture. This is similar to how governments sometimes pry knowledge from other countries, in hopes of learning valuable information from which they could benefit. Another spin, would be allowing allies to work together.

Foreign affairs should be handled in a game-like way which would still include risk for the attacker. Cultures could have a flag created to represent their culture. When one wishes to declare war, they can send a representative to the culture they would like to battle with their flag, and anything they would like to steak (goods, food, technology, etc.). The defending culture then has a chance to negotiate (or use soft power) a resolution to the wants of the other culture. If no agreement can be met, we must have a hard power war. I liked the idea of using a short crossword puzzle, or word search. The puzzle would be the same for both cultures at war, and whoever completes the puzzle first wins. The larger the culture, the larger the group of people allowed to work on the puzzle, the more knowledge, and in turn being beneficial for the larger population (as would be in a real battle). Professor Wesch also pointed out that this type of battling would allow “spies” to track the other culture’s advancement. Furthermore, culture’s allies could each send someone to represent their culture and assist in their allies battle (puzzle).

rules ~list lindy - Cultural Anthropology @ KSU
Just as true natural resources are crucial to our life on Earth, our representation of natural resources is essential to the success of the World Simulation. Because they must be limited and refined, I think each culture, even those which are unindustrialized, should first begin with one long piece of yarn. Cultures looking to become industrialized should then search for natural resources (10 matching beads) which are spread throughout the arena to convert into energy (string and tie together). They may then trade their energy for additional hard power and new technologies to improve in their natural resource extraction, given in the form of hints about where to find more resources. Because the unindustrialized cultures still have yarn but are not looking to use it, it can serve as hard power to trade to the industrialized cultures as they begin to run low on this necessary energy supply. This can be related to the United States importing goods from other countries that we cannot climatically produce on our own. Lastly, just as mobility is an issue for different cultures with different limitations, it is only appropriate that we simulate this as best as possible. I like professor Wesch’s idea of symbolizing a technological level by how they get around Weber Arena. He used the example of camel-back countries using a piggy-back style of transportation during rounds, and advancing to a skateboard, scooter, and even rollerblades; increasing with their technology.

By utilizing our knowledge abou the importance of communication, subsistence, foreign affairs, natural resources, the global economy, and mobility and applying it to our simulated world, we should have a very thorough grasp on how realistic the simulation is sure to be.


lmmarks
lmmarks
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jlbutler Subsistence 0 Nov 13 2008, 6:36 PM EST by jlbutler
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Although, we didn't go with this for the final rules I liked the idea of using pine cones and acorns.
Good Job
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mwcoomes good idea 0 Nov 10 2008, 7:56 PM EST by mwcoomes
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I like the idea about the communication option and how it is based on how technologically advanced they are.
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